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	<title>Comments on: Release early, release often</title>
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	<description>Thoughts and insights on information architecture, website design, human factors, and whatever else.</description>
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		<title>By: Cory</title>
		<link>http://www.UserKind.com/blog/release-early-release-often/comment-page-1/#comment-34997</link>
		<dc:creator>Cory</dc:creator>
		<pubDate>Wed, 02 Sep 2009 01:35:02 +0000</pubDate>
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		<description>Indeed. UX design can be a humbling experience. Over time I&#039;ve learned not to get too emotionally vested in a design. For me that just means that I don&#039;t spend too much time on something without getting feedback on it (both from the team and from users).</description>
		<content:encoded><![CDATA[<p>Indeed. UX design can be a humbling experience. Over time I&#8217;ve learned not to get too emotionally vested in a design. For me that just means that I don&#8217;t spend too much time on something without getting feedback on it (both from the team and from users).</p>
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		<title>By: Damian Davila Rojas</title>
		<link>http://www.UserKind.com/blog/release-early-release-often/comment-page-1/#comment-34995</link>
		<dc:creator>Damian Davila Rojas</dc:creator>
		<pubDate>Wed, 02 Sep 2009 01:19:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.UserKind.com/blog/release-early-release-often/#comment-34995</guid>
		<description>Regarding your very last comment:

&quot;You’re Either With Us…
Netflix’s Chief Talent Officer, Patty McCord, told us their process of fast iteration causes uncomfortable situations for some designers. Once, a designer had spent time and energy working on a feature that testing showed didn’t work. When it came time for the team to remove the feature from the site, the designer was distraught. He had become too emotionally invested in his design, and it got in the way of his job. He ended up parting ways with the team and moving on. Unfortunately, the process of fast iteration affected more than the product itself.&quot;

I have to agree that this side effect is indeed painful on the design side, but the end-user is king! Without satisfied end-users, we don&#039;t have anything. Therefore, design needs to be centered around the end-user, not the designer. Companies using the fast iteration just need to be very upfront with this methodology during the WHOLE recruiting process, so designers are aware of this.</description>
		<content:encoded><![CDATA[<p>Regarding your very last comment:</p>
<p>&#8220;You’re Either With Us…<br />
Netflix’s Chief Talent Officer, Patty McCord, told us their process of fast iteration causes uncomfortable situations for some designers. Once, a designer had spent time and energy working on a feature that testing showed didn’t work. When it came time for the team to remove the feature from the site, the designer was distraught. He had become too emotionally invested in his design, and it got in the way of his job. He ended up parting ways with the team and moving on. Unfortunately, the process of fast iteration affected more than the product itself.&#8221;</p>
<p>I have to agree that this side effect is indeed painful on the design side, but the end-user is king! Without satisfied end-users, we don&#8217;t have anything. Therefore, design needs to be centered around the end-user, not the designer. Companies using the fast iteration just need to be very upfront with this methodology during the WHOLE recruiting process, so designers are aware of this.</p>
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